﻿using UnityEngine;

namespace DL.Health
{
    [CreateAssetMenu(menuName = "GameData/Assets/Health/CharacterHealth",fileName = "New CharacterHealth",order = 0)]
    public class CharacterHealthSO : ScriptableObject
    {
        [SerializeField] private float _maxHP;
        [SerializeField] private float _maxStrenth;

        public float MaxHP => _maxHP;
        public float MaxStrenth => _maxStrenth;
    }
}